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Podcast episodes marked with "the late call"

Episode
1
iGame Radio - July 2, 2007
Host Omaha Sternberg interviews Joe Schultz of ByDesign Games, about development of The Late Call, why there are too many brown games, and how breathing works. Plus, a review of Professor Fizzwizzle and the Molten Mystery, by Grubby Games, and some preliminary thoughts on the iPhone design.